Final Project: Update 5 - Show Time
Updated: Mar 4, 2019
Wednesday, December 12, 2018
Last week, I showed a demo of my final project - "Access" to my Intro to Computational Media. This week, today, I continue to show my final project in front of Intro to Physical Computing class. The project has some improvements since last week. "Access" also made it on the list to the Winter Show 2018, but that is saved for later. For now, here is the update:
1. Tougher physical interactive components:
Didn't think the project would involve any sewing but it did. My physical interactive components were sort of "destroyed" after the last user test. I needed to re-fabricated everything again and made sure they are sturdy enough for more showing and user experience.
- Number one, the fabric I used to cover the flex sensor needed to be sewn on to the plastic protecting tube, and the edge of the fabric needed to have some kind of selvage by either being machine- or hand-finished or slightly burned so that it can be kept from unraveling and fraying.
- Number two, the fur fabric needed to be sewn onto the force sensor's plastic protecting tube.
- Lastly, all loose ends where electric wires has a chance of coming off, needed to be glued onto something.
2. Fixing the flipped image of poseNet on the screen
Using translate and scale in P5 was the way to go.
3. "Access" Prelude:
- Inspiration: Accessibility is the inspiration for the project. But the name "Access" encourages people to refer to a broader, a multi-facetted experience.
- What is it? "Access" is a one-minute cross-sensing experience for two people. "Access" presents means to stimulating experiences through technology where lack of physical ability or sensibility poses no limit. Through this experience, one also accesses a line of connection with another without direct verbal communication, and without using the same sensibilities.
- Interaction: Person A can't hear but can see. Person B can't see but can hear. Despite a lack of hearing ability, A is creating a hearing experience for B by using body motions, interacting with things that A can see on a screen. On the other side, although B doesn't have vision, B creates a visual experience for A by touching different textures by hands and fingers.
- Goals and post-experience considerations:
(1) Lacking a sensibility or a physical ability, should never be the limit to a meaningful interactive experience (whether it be a sound, visual, or other type of experience).
(2) What is lack of something becomes an advantage? An experience where a lack of certain sensibility could mean gaining some other expected sensations.
(3) All experiences are simply unique and different in their own way and can't really be compared.
(4) As humans, we have a need to interact and communicate with one another. We demand an effective feedback system in order to have effective communication. In the world of "Access," though, a cross-sensing experience could be interesting thanks to an ambiguity of the feedback system. The point is not about creating clear and effective feedback system for communication between the two. "Access" maintains a string of connection between the two, just enough so they can "access" each other's world, staying connected but focusing more on enjoying their own stimulating experience.